Details for this torrent 


XBOX - DVD - Nintendo 64 Complete Usa Set Consolex
Type:
Games > XBOX360
Files:
71
Size:
3.17 GB

Quality:
+0 / -0 (0)

Uploaded:
Mar 20, 2006
By:
sukki



Nintendo 64 USA *COMPLETE* 
Released By: Team ConsoleX

Each ROM is 100% valid, and was tested with a CD64 N64 Backup Unit.


Surreal64xxx_beta4-9.rar included

Comments

can I just burn this on a dvd and play all the old nintendo 64 games on my xbox? Would be nice!
but it would be more fun with old nintendo nes games on xbox...
Eitherstore them on the XBOX HD, burn most to a DVD the remaining to a CDR, or just delete some pointless games to make room. Eitherway, it's up to you. :)
Does this use an ISO file, if so could i just load the ISO file with qwix right onto my harddrive and still have it work?
is this an ISO file??
Rababer you can play old nintendo games on your xbox just download Big ass Emulator its over 500 000 thousend games with nes,Snes,Genesis and some other

http://thepiratebay.ee/details.php?id=3257022
But you still need the emulator. I have a SNES emulator and I love playing super mario brothers 3 (off Mario all star). I could get a nes one but the only game I like on NES are mario bros and I already have it for the super. I know where to get these emulators for the xbox so if you want them send me a PM.
the original NES marios are better than the SNES all-star versions any day.
could this be DL to the xbox as a emulator on the harddrive?
As suspected, each rom does NOT work as indicated. Many N64 roms don't work on xbox because there's just not enough memory for them. These are no different. Some do... some don't. Good luck finding the ones that do. By the way, Zelda does not.
were should i put the map surrealxxx?? in games or apps?????
Vilka spel är det som är med?
Nintendo 64 for PC! I'm seeding http://thepiratebay.ee/details.php?id=3469851
what the hell... this is some real shit. 5 % of the games works perfectly. this is crap.
LOL!!! This is crab!! Not even working!! That shitty Surreal64 XXX does not find these games!!
I dont get it! I have put the Surreal64 XXX in Xbox hardware and i put this dvd in and switch on Surreal and it only say "didnt found any roms. Change (something) .ini and press Y"
"Many N64 roms don't work on xbox because there's just not enough memory"

N64 Specs:
94MHz MIPS R4000 64-bit CPU
4MB RAM (upgradeable to 8MB with Expansion Pack)
62 MHz graphics processor with a maximum resolution of 640x480
16-bit sound card with a 24 channel average
64MB game cartridges

Are you basing this on anything concrete? As you can see N64 has only 8mb (max) of memory, an Xbox has 64mb and a 733Mhz processor. Addressing *could* be an issue, however, it is likely emulating these differing registers, interrupts, memory locations,etc. Handling interrupts services in an emulation is a pain. I should know, Computer engineer/science double major.

So, anyhow, I completely disagree with the memory being an issue. Emulation is not perfect, and likely will never be 100%. This is the nature of the beast folks, sorry to say. However, emulation is only as good as the software you are using. Also, it helps if the hardware it is running on is somewhat similar. Note the N64 uses a MIPS instruction set, while Xbox uses X86.
Oh yeah, and if you are using a standard pc, you are also likely using a derivation X86 intel instruction set. If you want to run 100% use a backup device ON the N64. This is the best way to run roms, as no real emulation is needed.
"N64 Specs:

94MHz MIPS R4000 64-bit CPU

4MB RAM (upgradeable to 8MB with Expansion Pack)

62 MHz graphics processor with a maximum resolution of 640x480

16-bit sound card with a 24 channel average

64MB game cartridges "


Zelda Ocarina of Time cartridge = 256 MB
"Zelda Ocarina of Time cartridge = 256 MB"

No, no, you misread your info.... it is 256 Mega Bits of instructions, not Mega Bytes (checked on Wikipedia). Some people use that abbreviation interchangeable, but there is a pretty big difference there... a factor of 8! Please look this one up. 1 megabit = 10^6 = 1,000,000 bits = 125,000 bytes or 125 kilobytes. So 256*125KB = 32,000KB = 32MB.

(BTW, 1 byte = 8 bits. So one can see how 1k/8 bits= 125KB, right?)
Even so, this has nothing to do with what I was discussing. With 64bits, it is possible to address more instructions (2^64 bytes, or [2^64]/2 if assuming even byte boundaries, if memory serves me), but the cart size has little to do with the system memory (unless it includes some type of hardware to do so).

Anyhow, The amount of instructions to execute on a game cartridge has nothing to do with the amount of RAM available to the system. The Ram appears to still be limited to 8MB, as stated by Nintendo (specs w/expansion pack).
As a given, the Xbox has MORE ram than a N64.... Oh well, don't take my word for it. Please do look it up. You can learn a lot by doing so (I have).
I had a typo:
1k/8 bits= 125KB should be:

1k/8 bits= 125 Bytes.

Please make note of this.
can someone please explain how I can burn these to dvd so I can play them, it says they are an invcalid format........PLEASE HELP!!!
Just burn as if any other ISO. If your particular program will only let you burn standard 9660 or whatever format, than use another program. Most will let you opt to ignore this issue. I just use growisofs in linux, or K3B (which will use this anyhow). Nero will allow you to ignore the restriction, from what I hear (haven't used it in years).... Anyone...
WHATS WITH ALL THE MOANING JUST BY A NINTENDO 64 FOR ABOUT 5 QUID AND SHUT THE FUCK UP. ,,l,,(0_0),,l,,
I dont get this to work. How do i put this on my x-box harddrive

I cant burn it whit nero.

Please help me out here.
is that a xbox file???? i can't burn it down with imgburn. plz help me. i will have thats game on my xbox
Damn you, elyk1212, for not doing your calculations with powers of two in mind!
Your conclusion is spot on, though. I'm just annoyed by people assuming 1 kilobyte equals 1,000 bytes.
1) You need a MODDED xbox to run this.
2) You can either BURN THIS TO DISC or COPY IT TO YOUR XBOX HARD DRIVE.
3) This is for the XBOX, NOT the 360.
4) Check out xbox-scene.com for help & tutorials.
5) Ask stupid questions @ xbox-scene.com forums, not here.
6) If you need software to extract the ISO to put on the hard drive, you will need to download it from xbins on IRC. To do this, you need an IRC client like mIRC & an FTP client like FlashFXP. Open mIRC and connect to any EFNet server, then "/join #xbins" and type "/msg xbins !list" in the room for the FTP info incl. your username & password.
"Damn you, elyk1212, for not doing your calculations with powers of two in mind!
Your conclusion is spot on, though. I'm just annoyed by people assuming 1 kilobyte equals 1,000 bytes."

RIght right, I know.... It should be 1kb = 2^10 = 1024 bits =128 bytes.

I should say ~= in my equations , as I am using my equals quite liberally.

But dang bro, it is hard enough to explain to folk! I thought I would hack off some complexity. Hmmm thought may not be a good word.. I think I wrote that pretty late. LOL.
** Oh, hey wait, both you AND I miss read my post!! **

I wrote that a long time ago....

I never said 1kB/8 = 125KB... I knew someone would say something when I wrote that LOL. I do remember that part of the post. I even miss read my own notation.

Anyhow, If you recall (or look above) I said

"1k/8bits = 125Bytes!"

By this I mean 1 kilobit. I was careful to right 'k' not kB. I mean the metric version of Kilo, not the base two 2^10 version.

This means 1,000 bits /8bits = 125 Bytes. Clearly, at least now, I was going for a scale comparable to MegaBits. Which is NOT based on power of 2.


Obvious conversions:
------------------------------------
Megabit Mb 1000 kilobits
kilobit kb 1000 bits
------------------------------------

This is a common misconception when you deal with Kilobits and MegoBits, not BYTES.

--------------------------------------
So yeah, there are no powers of 2 to consider in this case!!! (Neglecting meanings of the bits)
--------------------------------------

I thought I could not have made such an obvious mistake.

Shoot.... I am an engineer. ;) We don't make mistakes, right ;) ?

(as I am saying that more people are pointing out fallacies in my statements lol)
"125,000 bytes or 125 kilobytes. So 256*125KB = 32,000KB = 32MB. "

But yeah, you're right, I mixed notations and made it unclear. That part is a little bizarre, as it is non conventional. I should say 125,000 bytes and leave it at that, I suppose.

My statement "125 kilobytes", here is an even metric -> 1,000. , and therefore 125 thousand-bytes

Darn notations!

Once you re-read my statements, they will make sense. Hopefully...
The emulator works fine, but some games are listed "unknown" in the list of games when i start the emulator. Wonder how i can fix this??
I know there many more roms that don't work with Surreal64 than do.
So does this torrent only contain the Roms that do work?
seed plz?
anyone?
98.2%! we need a seeder for like 15 mins, plz!
please for the love of god, seed this mother!
seed please i m stuck in 87,2%
please
Can someone please seed this? I just got my xbox done and want this! :D If you do I will take care of the seeding for a long while